Monopoly to Gears

Gameplay is the term given to the tactical aspect of a computer game, such as it’s plot and the way the game is played, as distinct as the graphics and sound effects part of the video game. Gameplay is a massive part to any game. If the gameplay sucks, the game sucks. End of.
Art direction in games also plays a huge part. If a game like Gears of War had a completely different art direction, I’m going way out here, and the colour palette was full of saturated oranges and pinks, the game would have a completely different feel.
I think computer games differ a lot from board games, unless you play Monopoly on the PC. But the whole feel of a computer game is different. Board games are what they are. You can argue that Monopoly is one of the best board games ever created; but given the choice; a thirteen year old would rather blow a virtual terrorists head off, than buy Mayfair.
The typical way to approach the design process is to start from a previously completed concept and create a game design document from that. The development team uses this document in order to map out the game design. This is updated as the game progresses through the development process.

No comments:

Post a Comment

The Archive